using UnityEngine;
using System.Collections.Generic;

public class BM_AudioData
{
	public static Dictionary<SFXId, BM_Common.AudioData> m_sdictAudioData = new Dictionary<SFXId, BM_Common.AudioData>
	{
		/* 
		 * ID
		 * nome del file									
		 * volume	
		 * tempo di attesa prima del replay
		 * distanza massima di rolloff
		 */
		
		{ SFXId.SFX_DUMMY,					new BM_Common.AudioData("sfx_dummy", 			1.0f, 	0.0f, 500.0f)}
	};
}
